It was difficult, and I almost put it down at the beginning, but once I got into the swing of it I really enjoyed it. The moment where I almost yelled "oh my god why am I spending so much effort just trying to convince this ONE FUCKING GUY to do ONE FUCKING THING" was the one I realized, despite the abstraction of an appeal into a rhythm game, this was actually a really true to life depiction.
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Great idea for a game. The controls really need tweaking. Cannot progress in the game as the balance is too finicky. I'm playing this on Linux Mint 18.1
Awesome game! Terrific theme and presentation. This is the perfect game jam game.
Also had a very hard time with the convincing mini game, but I love the idea and the presentation here.
Thank you for the kind words I ran a build for Linux but cannot test it. Would you like to try it out?
Hi, I've tried it. On my laptop (Intel® Core™ i5-3337U with 4GB RAM) with 64-bit Ubuntu 16.04 both the 32-bit and the 64-bit versions start. However, it's quite slow and jumpy, so I found it very difficult to persuade people at all.
I really like the game value of this. Wish there wasn't delay. Solidarity!
Great concept, but I find the fail conditions in the beginning a bit too frustrating.
Thanks for checking it out! I totally agree with you. I'm gonna tweak the balance tonight. One note, breaking a barrier increases the wall strength, so it's better to fight off the wall before busting through. Give you a little breathing room to build up a larger resistance.
Great game! I couldn't beat it though - I had to watch the video from gamejamcurator to see the awesome ending.